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Just as the classic Mega Man made his way to the tiny portable screen, so to did Mega Man X continue his conquest over Sigma to the diminuitive Game Boy Color. A Reploid known as Techno has broken into the world's mainframe, causing trouble throughout the world. With the aid of computer whiz Middy, X is actually transformed into computer data where he must battle Mavericks from his past (taken liberally from Mega Man X and X2 for the SNES). Of course, we eventually learn that virus from the underworld, Sigma, is behind all of the madness. Depending on the difficulty level you choose, you'll either have to explore the stages of, and eventually brawl with, one set of four Mavericks, a different quartet, or all of them together. Mega Man Xtreme tries its darndest to emulate its home console brethren, but the transition isn't entirely smooth. The game suffers from extensive flicker issues, as well as precision control issues that weren't quite a problem on the SNES. Still, it's a noble effort. Sort of.
Check out our Mega Man Xtreme review for a more in-depth look!
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Liberties have been taken. With the plot, not from the citizens. I had no idea, but apparently, Reploids are controlled by DNA Souls and would fail if these "souls" were ever damaged or removed. X and Zero discover that some Reploids' DNA Souls have been altered to reflect the Maverick virus, so now they have to stop those Reploids before they cause complete chaos. Mega Man Xtreme 2 is just like the first game, but with a few changes (and a few different characters as well). Revived Mavericks from Mega Man X-X3 are used here, which both X and Zero -- who is now a playable character -- must pick off one by one. Interestingly enough, the character you select determines which Mavericks you must defeat. X and Zero can gather DNA Souls from downed enemy Reploids and use them to build extra parts, in a similar vein to using bolts in the classic Mega Man series. The graphics are decent for the Game Boy Color; they basically look like the ones from the previous game. If you liked the efforts of Mega Man Xtreme, then this one should be an easy sell, as it's more of the same.
Check out our Mega Man Xtreme 2 review for a more in-depth look!
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A console RPG starring the beloved Mega Man X sounds like a dream, and surprisingly, it actually IS a rather good game! Mega Man X: Command Mission was developed by the same team behind the Breath of Fire series, so there is some clear RPG experience behind this title. Reploid production has improved significantly ever since the discovery of Force Metal; new facilities have sprung up throughout Giga City to process this wonderful element. X and Zero visit one of those plants when they hear a Maverick called Epsilon has appeared to cause trouble. Little do they know, they are about to meet up with a Reploid rebellion who wants nothing more than to control the city with their Maverick ways. Command Mission is a turn-based RPG. You will be able to see the order of turns on-screen to help plan your strategy. Party members (and there will be more than just X and Zero as the story progresses and you pick up new allies) will be able to use a general attack, as well as unique character attacks and something called Hyper Mode, which temporarily makes you much stronger. With a nod to the platformers, you can also use Sub Tanks during battles to restory energy. And, in traditional RPG fashion, you will earn money to buy additional weapons, armor, and other items. Mega Man X: Command Mission illustrates how successful a Mega Man RPG can be if produced well.
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