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Part I: Invasion of the Vorticons

Commander Keen, Episode I: Marooned On Mars
(PC, 1990)

This is the beginning of the saga where we are introduced to our brainy pint-sized hero, Commander Keen. Known for his strong intellect, he is not seen favourably by otherworldly beings (in this case, the Vorticon race), who wish for him to be removed from existence... PERMANENTLY! Gasp. During a trip to Mars -- just a leisurely one, of course -- Vorticon beings steal four crucial parts from Keen's rocketship and run off with it to their various colonies. So Keen, though initially unarmed, wanders into the Martian settlements to get his stuff back.

Marooned On Mars was originally released as a shareware program back when putting out a free episode of your game was common (it was also more common to have multi-episode games at the time); you could download it, test it, share it with friends... and hopefully it would have lured you into purchasing the other two episodes. This game introduced many features which became standard for all future Keen games, such as the pogo stick, the use of a Ray Gun, and the inclusion of the Vorticon Alphabet, which would become all the more relevant in later games. Unfortunately, you don't start out with any weaponry or the pogo stick; they all must be found, but once you get your hands on such glorious items, there will never be a need to hunt them down again... ever in a Keen game. They're yours to keep.

Another interesting factoid: Marooned On Mars was not the original plan for a new game. Instead, the programmers had actually made a close-to-carbon copy of the first level of Super Mario Bros. 3 as a guinea pig for smooth horizontal scrolling in a PC game, something that had never quite worked before. It worked, but Nintendo wasn't interested in perhaps creating a full PC version of one of their greatest hits to date. Their efforts DID catch the eye of Apogee Software, and together they set an agreement to use this new programming know-how for something new, which eventually became the first episode of Commander Keen.

Commander Keen, Episode II: The Earth Explodes
(PC, 1990)

Well, oh, damn. Although Commander Keen managed to reassemble his beloved Bean-with-Bacon Megarocket and return back to Earth, it looks like the Vorticons aren't through causing mischief! A gigantic Vorticon ship is positioned over the Earth, poised to annihilate any and all life forms on the planet... not to mention the precious buildings! What brutes! Our beloved Keen must now sneak aboard their ship and cease their operations before the Earth actually DOES explode.

The Earth Explodes was the first commercial episode of the series -- no more freebies for Keeners around the world. Episode II continues with the platforming gameplay methods from the previous episode, offering more wild and wacky levels featuring nasty Vorticon baddies, though you're now inside a spaceship. Development of this episode was rather rushed due to a rapid schedule to get all three episodes available at once. While the first episode was completed over the course of three months, the remaining two had to be completed within a matter of days. Nonetheless, Episode II required fewer fixes than the first episode.

Commander Keen, Episode III: Keen Must Die
(PC, 1990)

Upon preventing the destruction of his home planet, Commander Keen learns about the intentions of the leader of the Vorticons, the Grand Intellect. Though the true identity of this mystery being is unknown (hence the "mystery being" title), Keen's mission is clear: he must venture to the home planet of the Vorticons, locate the Grand Intellect, and then commit bloody murder. It's just that simple, isn't it? Upon reaching the wild Vorticon VI, Keen learns that that Grand Intellect, with all his grand intellectualism, has learned of his presence and has ordered the citizens to try and kill him! That's no good.

As the final installment of the "Invasion of the Vorticons" trilogy, Episode III was also hastily produced, perhaps moreso than Episode II, which resulted in numerous bugs -- including a major flaw in one level which left players unable to complete it successfully. A patch had to be subsequently released to fix this and other glaring errors. It's still an interesting game to play, and my humble opinion, the most difficult Keen game of all time. One notable feature in Episode III is a complete translation of the Vorticon alphabet, hidden amongst all the Vorticon VI wilderness. If you manage to find it, be sure to write it down because it may help you understand writing in all the other Keen games. Episode III also introduced us to Mortimer McMire, Commander Keen's arch-nemesis with an extra IQ point (315 to Keen's meager 314) and one who wants Keen out of the picture for good. (You can guess what his role in this game is...)

Another nifty nugget of 'nfo: the original Commander Keen trilogy was once announced to be made available for a Nintendo console, though it's not clear whether it would have been the NES, SNES, or the Game Boy. It was even claimed on an Apogee Software promotional flyer that a "major American Nintendo publishing company" was ready to handle the release. However, such a hot plan never came to fruition, and Nintendo fans never received a Commander Keen game to call their own... well, not until about ten years later.


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