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CONSOLE: PlayStation 2/Xbox/GameCube DEVELOPER: Atomic Planet PUBLISHER: Capcom
RELEASE DATE (NA): June 22, 2004 GENRE: Platformer/Fighter
// review by SoyBomb

The life and times of Mega Man.

NOTE: I am mainly reviewing the PlayStation 2 version of this game.

If there's one video game series that I make no shame of admitting to practically everyone I come in contact with, it would be the Mega Man series. I've been a great fan of Mega Man ever since I was a young lad, and this is a trait I still hold to this day. Okay, I can openly say that some of the newer titles are a little flaky. Mega Man Star Force? Mega Man ZX Advent? ...uh, the entire Mega Man Zero series? Yeah, those are the ones that seem to have lost the natural flavour of the series. So if I want a true Mega Man fix, I steer clear of those and head to the original series, from the NES days and on to the SNES and even the PlayStation. That's when Mega Man was pure platforming, plain and simple. No silly battle chips or Nowadays, it would have be rather pesky to try and snag all the old NES and SNES cartridges without spending a bit too much out of my puny wallet. Thankfully, Capcom heeded the call of this lowly gamer (and many others) and prepared a collection worthy of our stamps of approval. That is indeed the Mega Man Anniversary Collection, a compilation for the PlayStation 2 and GameCube consoles (and later on, the Xbox) which contains all eight of the original Mega Man series' games, plus two extra games for our pleasure. But even without the two extras, this collection is a great way for new fans to become familiar with Mega Man's long-stemming roots while pleasing the older fans with all the games in one place.

I've already reviewed the original eight Mega Man games on this site, so I don't feel that it is necessary to do it again. Here are some links to those reviews:

  • Mega Man
  • Mega Man 2
  • Mega Man 3
  • Mega Man 4
  • Mega Man 5
  • Mega Man 6
  • Mega Man 7
  • Mega Man 8
  • Although for the most part the originals have been kept intact, some changes have been made in the translation from the old NES to the newer consoles. For one thing, I found that the music in some of the introductory cinematics no longer syncs up with the length of the little story like it used to on the NES. That's odd. Secondly, and perhaps more importantly to many a language enthusiast, some of the most beloved spelling mistakes of the past, particularly the one in Mega Man 6 where Dr. Wily admits that his plan had "faild", have been fixed. This is most disappointing and even though it doesn't take away much from the overall gameplay experience, it takes away from the nostalgic value of the games compared to their original state. On occasion, the Robot Masters are a bit easier or a bit more difficult than you might remember from the olden days. And lastly (and more naturally expected), the control scheme has been affected. Due to the different configuration of buttons on a PlayStation 2 controller (and GameCube and Xbox controller as well), you'll need to get comfortable with new buttons doing different things. I've heard the GameCube control scheme is the most uncomfortable of the three consoles, mainly because of the strange way the "A" and "B" buttons have been reversed, but I can't officially report that. This was to be expected, so I can't give anyone grief over this. I should, however, note that I have been playing this with my PlayStation 3 and have discovered that there is a tiny bit of lag between button presses and reactions on-screen, which requires me to have even BETTER reflexes. That shouldn't be, but it's not MMAC's fault. Damn you, Sony! What have you done to my Mega Man adventures?!

    In addition, we are also privileged enough to get the two Mega Man games that were only available in arcades, though they both need to be unlocked first. "Mega Man: The Power Battle" and "Mega Man 2: The Power Fighters" play like a fighting game, where you get to select a character (usually between Mega Man, Proto Man, and Bass -- plus Duo in the second game) and fight against Robot Masters from the first seven Mega Man games. The two games, though very different graphically speaking, are very much alike in their execution. You go through a series of Robot Masters before you have a showdown with a weird creation of Dr. Wily, and then go after the mad scientist himself. The best part about this is that a second player can join in to aid you in defeating the rascally Robot Masters. (Someday, I will have to come back and review these games individually.) They are a welcome addition to the collection, but frankly, they pale in comparison to the original eight games that made the Blue Bomber so famous.

    This compilation would not be as complete without a whole bunch of extra features. I can only judge based on the PlayStation 2 version, the one I own, of what these features actually are. As you make your way through the eight Mega Man games, you can slowly unlock things such as art galleries (which could have used a better navigation system than NONE AT ALL), remixed music, and (for me) the very first episode of the Mega Man cartoon show. I really didn't care much about the first two, but that cartoon is really, really... bad, yes, I know. But it's fun for nostalgic purposes, and to see when Mega Man drank energy soda and when Cut Man sounded like Peter Lorre. Other versions of this compilation feature a slightly different set of included extras (for example, I believe the GameCube edition has an interview with Keiji Inafune, the creator of Mega Man, in place of the cartoon episode). Perhaps the most important extra features can be found in relation to the games themselves. Mega Man 1 through 6 had already been released in Japan in a package similar to this in the Rockman Complete Works collection for the original PlayStation years earlier, and some of the updates in that set can be found here. The Navi System, for example, was added to help players navigate through the levels better. There are also remixed soundtracks for those games, although the number of tunes that are actually remixed is much larger in Mega Man 4 through 6. Some of the in-game graphics can also be improved; like the Navi system, it must be switched on in the Options menu, or else you get the originals. I say savour the originals.

    Overall, the value you will get from this compilation is overwhelming. Trying to snag all eight of the original Mega Man games in good condition (not to mention the two arcade games) would run you a much higher amount in the end. The extra features may not exactly blow you away, but when you have ten Mega Man games placed before your very eyes, it's hard to whisk your attention away by anything else. Get this compilation and feel the makings of video game history in your hands.


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