|
CONSOLE: Famicom |
DEVELOPER: Konami |
PUBLISHER: Konami |
RELEASE DATE (JP): January 14, 1988 |
GENRE: Platformer/Shmup |
|
Kick it, Konami Girl.
The bottom line is this: characters from various Konami games on the NES have been kidnapped, and it's up to beyond generic corporate superheroes Konami Man and Konami Girl (or Konami Lady, depending upon who you ask) to venture out and save them. For whatever strange reason, each Konami character is actually stuck in a cage within a level that matches the types of stages they would normally be exploring. Apparently, they can't even defend themselves in their own surroundings. Whoever kidnapped them (and I still don't know why that was... perhaps the gang from Capcom did it) must have been sneaky or have worn a cloak of invisibility. The captured characters are as follows:
1. Simon Belmont: A vampire hunter, famous for being a member of the Belmont bloodline prominently featured in the Castlevania series. Brandishing a nifty whip called the Vampire Killer, he kills vampires with his whip. |
| TRIVIA: Dracula is typically the main source of his anguish, but retailers of expensive oak stakes can also be troublesome. |
| |
2. Goemon: A mystical ninja who stars in games that bear his name, Goemon is the former thief turned heroic vagabond who periodically saves Japan from the horrible overtakings of unusual foes from afar (including one instance where all enemies had rabbit ear caps). Baffling stuff. |
| TRIVIA: In one particular outing in North America, he was referred to as Kid Ying. That was a very stupid Westernization; it was fixed in subsequent North American releases, few though they may have been. |
| |
3. Fuuma: Another ninja who had his own Famicom game, his goal was to defeat a nasty Dragon Master whose hobbies included raising demons from hell and Mediterranean cooking. |
| TRIVIA: There's no sequel to his game, which means it must have been of poor quality. Oh, and his character is based off of Fuuma Kotaro, who was an actual ninja in the 1700s. Wait, so ninjas are real now? |
| |
4. Mikey: He was one of the main characters in the movie "The Goonies", and also in the Japan-only game of the same name. Oddly enough, North American gamers saw the movie, but only received the game's sequel, "The Goonies II", which pretty much messed up any sort of chronological continuity. He didn't really have any decent powers in the video game, except for perhaps the power to not be overly useful. |
| TRIVIA: I believe that sometime in the 1970s, there was a commercial for a cereal whose now well-known catchphrase was, "Hey, Mikey! He likes it!" Must have been for Oat Bran. I don't believe it was the same Mikey because this one is definitely fictional. |
| |
5. King Kong: A rather large ape famous the entire world over. He only starred in one Japan-only game, "King Kong 2: Ikari no Megaton Punch", before being caught by Universal Studios' bounty hunters, drugged, and forced to out-act Jack Black. |
| TRIVIA: Yes, this is the same King Kong... |
| |
6. Moai: Moai are sculpted heads that can be found on Easter Island, but they are also a mainstay in the Gradius series. If you shoot them, they explode. If you don't shoot them, they probably fail to explode. |
| TRIVIA: Portable freaks from the early 1990s may be familiar with another game that features far too many Moai heads -- Super Mario Land -- but for some reason, they can only run forward. |
In order to save them, you'll have to brawl your way through places that reflect their background. Once you have saved everyone, you must travel through a space shooter stage, either as the legendary Vic Viper from the Gradius series, or as Twin Bee, the lesser-known orbish robotic defender of Konami's corporate assets. Well, I say that you'll have to do some flying after you rescue all the other Konami characters, but something tells me that many a player will not be able to survive the trip. This game is pretty damn hard, especially right at the beginning, for two reasons, both of which are rather unfortunate design flaws. First is your perspective. "What," you might be silently asking, "are you talking about? It's only a side-scroller. Perspective schmerspective." Aside from razing your brain for uttering words that don't exist, I should point out that most platformers have your character smack-dab in the middle of the screen, but this one scrolls when your character is at least 3/4 of the way to the right, meaning less reaction time overall for fighting enemies that rush at you from off-screen. Secondly, the punching/kicking/whatever weapon range of many characters is so short, you'll basically have a 50/50 chance of getting hit with every swing. Considering the amount of enemies thrown at you, you will have difficulties surviving to the end of any stage unless you are a Nintendo wizard. I am not a wizard by trade, so I might as well put down my controller, walk away, and enjoy a box of Triscuits instead. The only saving grace is the fact that you can head back to the main Konami laboratories and revive dead characters with 100 pieces of the game's currency: bullets (a precursor to Grand Theft Auto times, perchance?).
Graphics in this game certainly the fit the slightly macabre theme of the game, as well as the games from which the characters originate, but they are actually a bit bland. Yes, even for 1988, it's bland. I'm saying it. The characters are adequately detailed enough to distinguish between them, but they lack the same level of detail you would see from their source material. The music shows more promise though, featuring tunes from most of the games Konami Wai Wai World draws from, with only a couple of exceptions. This is, to me, the highlight Sound effects actually seem as though they were plucked directly from Castlevania. Well, at least they picked a decent game to borrow effects from. I'd hate to see someone yank their dusty Atari 2600 Sound FX Deluxe cassette tape for this project. That could lead to horrible results.
If I had to recommend Konami Wai Wai World to any group of gaming citizens, my recommendation would be aimed at the more hardcore old-school gamer crowd. This game reeks of that classic close-to-impossible difficulty level that Konami's games were known for. Alongside titles such as Contra, Castlevania, and Rush'N'Attack, Konami Wai Wai World will hurt your thumbs and your feelings with its incessant punchings to the face and the ego. Try at your own risk, although it's better than many titles in the console's library. Yes, I'm still looking at you, Home Alone 2. I will never stop looking at you.
|
|
|