If you took Splatoon and combined it with an extreme sports game series like Tony Hawk's Pro Skater, the result would be Crayola Scoot. Sounds good, right? Well, it has its moments.
Loosely tied to the Crayola license of children's stationery and craft products, this game makes its intended audience abundantly clear. Despite being a game designed for children, there is a significant degree of challenge to be found in the game's harder difficulties. It's an extreme sports game where you scoot the 'burbs on a trusty scooter. When performing tricks on your scooter or boosting, you'll leave behind coloured paint. This is used for many in-game features such as activating switches or as the scoring mechanic for the Turf War— I mean — "Color Frenzy" game mode. Just like Splatoon.
And how does it remind me of Tony Hawk's Pro Skater? Not just in the sense of being an extreme sports title that looks a few generations old, but also in the feel of the scooter, the grinding and tricks, physics, pipes, and pools. The scoring and trick mechanics also feel reminiscent. And more blatantly, in the existence of S.C.O.O.T., which is just some classic H.O.R.S.E action.
The controls just feel entirely overcomplicated for something hearkening back to Neversoft's influential skating sim. Three buttons for boost, but only one for jump? Why can't I remap these? Bit short-sighted if you ask me. At the very least jump should be on B, come on, that's kind of like, an unwritten rule.
When the dog eats crayons and scoots on the rug.
As for gameplay, if you're not playing this game multiplayer, then you're really going to get bored quickly. Every stage in the game is a match against bots with three difficulty levels; if you were expecting substantial content, well tough. Enjoy bot matches over and over.
After getting enough points to reach the next fame level, you'll challenge a pro scoot person. The first one is a dragon. With Australian dialect.
I was hoping that the Tony Hawk's Pro Skater influence would have lead to a licensed soundtrack, one of the many things gamers looked forward to in each Tony Hawk's title, but alas, it's all dubstep and electro-swing. To the soundtrack's credit, some of this stuff is really kind of bouncy and fun. So it gets a pass, just barely. Some of it felt like it belonged in Jet Set Radio, so props to whoever worked on the sound design.
You can create your own character, with a choice of two whole character meshes — a boy or a girl — and a few paint colours to pick from. I hardly consider this a create-a-character feature; if you're going to have one then at least commit to it. There is plenty of clothing to unlock and equipment you can buy to boost your scooter's stats, and that's pretty fun, but when I have such a basic custom character it feels like I had no creative freedom at all.
I don't want to give off the wrong impression with my petty complaints. Crayola Scoot is not a bad game. It's pretty self-contained, with a spattering of options available. The game isn't ridiculously expensive, aiming to slide in as a budget title. While I find its art style hideous, I'm sure younger children will adore the colours and the Crayola connection. I don't think Crayola Scoot ever intended to set anyone's world on fire, and for a game developed in Unity, it manages to keep itself together and not fall apart.
Oh, and you can do a Dab as an air trick. So, obviously the game is pretty good.